Every game we make is built for two people.

Story-driven action where you and one other person carry different halves of the same fight. Our first game is in development now. Play it alone and an AI takes the second seat, but it was made for a friend.

The best games we ever played were the ones we played with someone else. Not a co-op mode added to a single-player game late, and not a lobby full of strangers. One other person, the same story, at the same time.

So that is what we build. Both seats get a real job and abilities the other one does not have. Neither of you is the guest, and when the other seat goes quiet you feel it.

Story is the reason to be there. Feel is the reason to stay. We would rather you enjoy just running around our world than be impressed by a mechanic, so combat has to be satisfying before it is clever, and the writing has to be worth the hours you give it.

We are early. One game, no release date, plenty still to build. Falling Arrows is a venture of Airos Ventures LLC in Durham, North Carolina. We will show it when it is worth showing.

Pillars

Two seats, two jobs

You each get a kit the other one does not have. Not a player one and a helper who follows them around.

Feel comes first

Moving, climbing and swinging should be good on their own, before a single enemy walks into the room.

A story you go through

The writing is there to be played, not watched. You should both come out of it with opinions about what just happened.

Our first game

Hallowbound

Story-driven, two-player co-op action about a brother and sister on opposite sides of the same war.

He was nine and remembers everything. She was six, and was remade into someone with nothing to remember. Only one of them is looking.