Glossary

Every word the game uses and never stops to explain. Nobody in this story lectures anybody, so the explaining happens here instead.

A littermate
A cub raised alongside another from the start, brought or born, treated as blood in every way that matters to the pack.
A pack
Where the Bound live, hunt and raise their young. A pack that cannot hold its numbers does not disappear, it replenishes.
Brought
The pack's own word for a human child taken in and made one of them. A plain past-tense verb, used in the same tone as any other ordinary fact about a person, and the flatness of it is the point. humans say taken. Nobody in a den does.
essence
The inherited force that runs in the Bound's blood and nowhere else. It is where their magic comes from, and humans are born without it.
hallowbound
Taken and remade by the rite. A hallowbound child keeps the shape of the body they were born into and loses almost everything else of who they were before.
The Bound
What the Bound call themselves. To humans, the word is beasts; neither term is neutral, and nobody in a den much cares which one the surface prefers.
The hand game
A clapping and counting game invented in 2012 by a nine-year-old and a six-year-old, in a yard, out of things they could see from the porch. Nobody else ever learned it. It has a second half and the second half is faster.
The near
Everything about a place that reaches you without being looked at: what a room sounds like, smells like and feels like before you are in it. the Bound read it the way humans read a screen. There is no word for it on the surface because nothing up there has ever needed one.
The Rite
Known outside the dens as the binding rite: the ceremony that takes a human child and grafts essence into them, binding them to a pack for good.
The Undercity
Home to the Bound: torchlit, built up and down rather than across, firelight against cold stone. People live here, cook here, and raise their young here.